Town: Fìkh Qiv Mǐmæp

Fìkh Qiv Mǐmæp

Fìkh Qiv Mǐmæp
Example Constructi architecture.
StateFederation of Alveria
ProvenceOt-61esìb District
RegionFá Dúcē Forest
Founded1096
Community LeaderAdministrator Kêlè Trêg̈ga
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4382 m (14376 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population1256
Population Density251 people per km2 (628 people per mi2)
Town AuraSummoning
Naming
Native nameFìkh Qiv Mǐmæp
Pronunciation/qiv/ /ˈmɪmæp/
Direct Translation[poor] [shed]
Translation[Not Yet Translated]

Fìkh Qiv Mǐmæp (/qiv/ /ˈmɪmæp/ [poor] [shed]) is a subtropical Town located in the Ot-61esìb District of the Federation of Alveria.

The name Fìkh Qiv Mǐmæp is derived from the Constructi language, as Fìkh Qiv Mǐmæp was founded by Trëmënka Trtèdo Èdonkê, who was culturaly Constructi.

Climate

Fìkh Qiv Mǐmæp has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Fìkh Qiv Mǐmæp receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Qiv Mǐmæp covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4382 m (14376 ft) above sea level.

Overview

Fìkh Qiv Mǐmæp was founded durring the late 12th century in winter of the year 1096, by Trëmënka Trtèdo Èdonkê. The establishment of Fìkh Qiv Mǐmæp was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trëmënka Trtèdo Èdonkê struck deals with nearby nations and communities to establish Fìkh Qiv Mǐmæp as a prison colony.

Fìkh Qiv Mǐmæp was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Qiv Mǐmæp is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Qiv Mǐmæp is is constructed arround a series of crampt cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The town's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

Fìkh Qiv Mǐmæp has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Qiv Mǐmæp ’s existence has dried up and the town is drifting down the stream of history as it dries up.

Civic Infrastructure

Fìkh Qiv Mǐmæp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Qiv Mǐmæp.

Fìkh Qiv Mǐmæp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Qiv Mǐmæp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Qiv Mǐmæp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Qiv Mǐmæp's public wards, blessings, and other arcane systems.

Fìkh Qiv Mǐmæp has a first rate hospital which caters to anyone in need of long term medical care.

Fìkh Qiv Mǐmæp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Qiv Mǐmæp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Fìkh Qiv Mǐmæp's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Fìkh Qiv Mǐmæp most nights are accompanied by colorful ribbons of light in the sky.

The Flea, Mammoth near Fìkh Qiv Mǐmæp are known to be almost tame, such that they can be put to domestic use.

Fìkh Qiv Mǐmæp's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Charm energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5074 m2
    • Cattle and Similar Creatures: 314
    • Poultry: 3768
    • Swine: 251
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

382 of Fìkh Qiv Mǐmæp's population work within a Foundational Occupation.

824 of Fìkh Qiv Mǐmæp's population do not work in a formal occupation, but do contribute to the local economy. 50 (4%) are noncontributers.

Points of Interest

Fìkh Qiv Mǐmæp's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a mummified relic of Chronomancy, an a mummified relic imbued with great amounts of Chronomancy energies was created near Fìkh Qiv Mǐmæp by in time immemorial, reportedly some time during the late 2nd century.

History